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Chapter Two: How To Produce The Speed Ratings This chapter will show you the process of calculating speed ratings for any given race. I am not going to go into the complexities of the mathematical theory behind each stage of the process, nor the various formulae for producing the tables you will find in the Appendix. Much of the analysis data in this guide comes from Nick Mordin's book Mordin On Time and I strongly recommend if you are halfway serious about compiling your own figures then you get yourself a copy. It is available from Aesculus Press. My main aim when writing this book is to show you what to do with the figures you produce, and how you can use them to have a positive effect on your betting. Much like a driving instructor will not explain to you in minute detail precisely how the internal combustion engine works, but rather his aim is to teach you how to drive the car safely to your chosen destination. To demonstrate how to compile speed ratings I shall take you through the working example of how I produced the figures for the meeting at Wolverhampton on Monday 1st February 2010.
This is a summary of the process: 1. Compare the actual race winning time with the Standard Time 2. Is the time slower or faster than Standard Time? 3. Calculate the Going Variance 4. Calculate a speed rating for the winning horse 5. Produce figures for the other runners
Using a table as shown below (I use Microsoft Excel but any spreadsheet program is fine), the first thing to do is to enter the scheduled start time of the race into column A. In this case the first race on the card was the 2:05. We then look for the Class of the race, which we can see was Class 6. The Class figure goes in column D.
The figure in column E is taken from the Class tables in the Appendix and 6.9 represents Class 6. These tables essentially show us how many seconds per mile a horse in a given Class can be expected to perform below the Standard Time. As you might expect, the higher class horses are expected to run nearer the Standard Time. (Taken from the Appendix):
The calculations can be broken down into five steps: STEP #1 : Compare the actual race winning time with the Standard Time Now we look up the winning time for the race. We can see this 6f (actually 5f 216yds, which is 4yds short of six furlongs) race was won in 1m 16.69secs. Deduct the Standard Time for the course and distance. Standard Times for the all-weather tracks are shown in the Appendix, and how they are compiled will be explained in Chapter Four. For a 6f race at Wolverhampton the Standard Time is 1min 10.14secs Winning time is 1min 16.69secs Standard Time for a 6f race at Wolverhampton is 1min 10.14secs The difference is 6.55secs This is the difference for a 6f race, and as there are 8 furlongs to the mile, 6f is six-eighths of a mile, or three-quarters of a mile, or 0.75 miles. To equate the time difference to that of a mile, we must divide by 0.75 to give 8.73secs. This figure is placed into column C. The Standard Times tables in the Appendix also show the fractions you will need to divide by, in order to equate each race to one mile. For example, a 5f race is five-eighths of a mile, and so you divide by 0.625
STEP #2 : Is the time faster or slower than Standard Time Next check the figure in column C against that in column E. We are comparing the time taken to win this race against the standard time. If C is greater than E then we place a MINUS in column F. If C is less than E then we put a PLUS in column F. In our example, 8.73 is more than 6.9 so we put a MINUS in column F. The actual difference between column C and E goes in column G. We put 1.83 in column G for the first race. The process is repeated for all the races in the meeting, and our table for Wolverhampton on February 1st looked like this:
STEP #3 : Calculate the Going Variance The next thing to do is to remove the extremely fast or slow times. So in column G put a line through the two highest, and the two lowest figures (for an eight race card) to leave the middle four times. Add together the four times, and find the average by dividing by four. This will give you the Going Variance for the track that day. With a seven race card you will be left with three times, so instead divide the aggregated time by three to get your Going Variance. With a six race card, discount the highest and lowest times, to leave you four times to find your variance figure. Normally you will find the figures in column G are either all positive or all negative, but sometimes there will be a combination. In our example, after weeding out the top and bottom two, we were left with the following figures.... -0.60, -1.26, -1.83, and lastly -1.91 Added together these make -5.6 which divided by four gives an average, and our Going Variance, of -1.40
STEP #4 : Calculate a speed rating for the winning horse To arrive at the final speed rating figure for the winner of the race, deduct or add (in our case we deduct as the Going Variance is a negative figure) the Going Variance from the figure in column C, then multiply by five, and subtract the result from one hundred. This is the speed rating for the winning horse, and goes into column B. In our example, in the first race, we deduct 1.40 from 8.73 to give 7.33. Multiplied by five this gives 36.65 and when we take this from one hundred we are left with 63 (rounded to the nearest whole number). The final table for our meeting at Wolverhampton is shown below:
You can see that comparatively speaking, the winner of the 4:50 race with a speed rating of 80 was the best performance of the day.
STEP #5 : Produce figures for the other horses Now that you have a speed rating for each of the winning horses, you now need to allocate a figure for the remaining horses in each race. Write the speed figure next to the winning horse. Next, divide the number of lengths each horse finished behind the winner, by the distance of the race, and deduct this from the winner's speed figure. A simple example to start with, is a horse beaten by one length in a 1mile race. One divided by one is one, and so the horse would receive a rating one less than the winner. Let's say the horse in question was beaten 2 and a half lengths, in a six furlong race (remember, 6 furlongs is 0.75 miles). 2.5 divided by 0.75 equals 3.33 and rounded to the nearest whole number gives us 3. In this case we would allocate a speed rating of three less than the winning horse. One last example, and this time our horse is beaten half a length in a 1m2f race. 0.5 divided by 1.25 equals 0.4 which we would round down to zero. The horse would be allocated the same speed rating as the winner. If we look at the race featured at the beginning of this chapter, the 2:05 race at Wolverhampton over five furlongs, we have calculated a speed rating of 63 for the winning horse Miss Firefly. The second horse Tamino was beaten by a neck (one quarter of a length). Six furlongs is 0.75 miles, so 0.25 lengths divided by 0.75 miles is 0.33. This is nearer zero than one, so I would also give Tamino a rating of 63 for his performance. The third horse Metropolitan Chief was another neck distance back, and so beaten half a length by the winner. 0.5 lengths divided by 0.75 miles is 0.66 and so I would give the horse a rating one less than the winner, ie. a 62. 1st Miss Firefly 63! W 6f 2nd Tamino 63 W 6f 3rd Metropolitan Chief 62 W 6f NB. I explain my speed ratings annotation in detail later on in Chapter 5, but the exclamation mark denotes a winning performance, the 'W' denotes the track Wolverhampton, and the 6f shows the race distance. As with many new processes, and if you are anything like me, calculating your first set of speed ratings will take you quite some time. I was forever re-reading Andrew Beyer's instructions, and referring back and forth with my own calculations. But I soon got the hang of it, and as you might expect, with some practice you will also see for yourself the task becomes a lot easier and very much quicker. So there you have it. That is how you can produce your own speed rating for each horse in a race. I agree it's not very exciting nor romantic, and nothing like the compelling stuff that we usually read on the sales pages of all the betting wonder system web sites. There is no 'secret formula' and I'm not revealing to you some missing link that I found scribbled inside a dusty old journal in my grandfather's attic. It is just simple mathematics. But now that you have a speed rating for each horse, what do you do with the figures? In Mordin On Time the author suggests keeping your figures in the weekly supplement to RaceForm Update or in a notebook. This is a simple way to record your figures, but the problem later arises when you want to retrieve your figures to rate a particular race. The Wolverhampton meeting we have been using as our example involved 108 horses, and during the 2008/2009 winter season more than 3,000 horses ran on the all weather alone. Later on in Chapter Five I will explain how I solved this problem.
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